Skills
Especially proficient in surfacing, texturing, and sculpting; Also have experience in modeling, lighting, rendering, and compositing.
Software
Mari, Photoshop, Substance Painter/Designer, Mudbox, Maya, UvLayout, Houdini, Katana, AfterEffects, Nuke, ZBrush, Premier, Illustrator, Mental Ray, Unreal, Unity
Extras
Siggraph Presenter - The Foundry Lighting and Lookdev Meetup & Foundry Booth Texturing of Logan Digital Double presentation, Vancouver, BC - Aug 2018
Panelist - Women in VFX - Spark Computer Graphics Society - Feb 2017 & 2018
Oscar win - Life of Pi - Best Visual Effects - part of team that won the academy award
VES nomination - Game of Thrones Season 06 - Citadel Environment
Annie nomination - Game of Thrones Season 08 - Dragons
Work Experience
Epic Games - Vancouver, BC, Canada
Senior Texture Artist - August 2022 - current
Projects: Fortnite
Responsibilities
• Creating high quality textures and setting up materials in Unreal Engine for character skins for Fortnite, closely referencing concept art
• Work closely with other departments to qc models and produce work to the highest quality
• Produce turntable renders and stills for review and addressing notes from art directors
• Able to switch gears and help out on special projects when needed
Image Engine Design - Vancouver, BC, Canada
Lead Texture Artist - May 2015 - August 2022
Projects
Bloodshot • The Mandalorian s1/s2/s3 • NHK Special Birth of Mankind • Carnival Row • Sextuplets • Lost In Space s1/s2 • Logan • Thor: Ragnorok • Project Power • Kin •Fantastic Beasts: Crimes of Grindlewald • Fantastic Beasts and Where to Find Them •Fantastic Beasts 3 • Snowpiercer s2 • Venom: Let There Be Carnage • The Old Guard • Birds of Prey • Underwater • The Twilight Zone • Alien Ore • John Wick: Chapter 3 •Power Rangers • Game of Thrones s6/s7/s8 • Skyscraper • Mulan • The Meg • Spiderman: Far From Home • Jurassic World • Pokemon: Detective Pikachu •Native Shoes: Plant Shoe Commercial • Independence Day: Resurgence • Point Break •Final Fantasy XV: Kingsglaive • X-Files • Deadpool • The Last Witch Hunter • 3 Body Problem • Foundation s2
Responsibilities
• Creating high quality texture maps for characters, environments and props
• UV assets from modeling
• Working very closely with lookdev artists to achieve high quality assets
• Managing and assisting a small team of texture artists across all shows
• Working with pipeline and facilities to make sure the texture department has the tools needed, and addressing any issues with current tools and workflow
• Working very closely with the lookdev artist lead to develop tools and ideas for improving workflow and performance
• Assisting in the interview and hiring process for new candidates & training
• Assisting the assets manager with bid times as needed
Industrial Light & Magic - San Francisco, CA
Senior Texture Artist - April 2014 - April 2015
Projects
Tomorrowland • Soarin Over the World ride • various projects
Responsibilities
• Creating high quality texture maps for characters, sets and props
• UV assets from modeling
• Run test renders using Katana and submitting for feedback
ReelFX Stuidos - Dallas, TX
Surfacing Artist - May 2013 - March 2014
Projects
Book of Life
Responsibilities
• Create high quality stylized texture maps for characters, sets and props
• Adjust shaders, troubleshoot issues, and kick off test renders of assets
• Assist modeling department to UV assets as needed
Rhythm & Hues Studios - Los Angeles, CA
Lead Texture Artist - June 2012 - March 2013
Texture Artist - Jan 2011 - June 2012
Junior Texture Artist - April 2010 - Jan 2011
Projects
The Seventh Son • Percy Jackson 2: Sea of Monsters • 300: Rise of an Empire • R.I.P.D. • Life of Pi • Snow White and the Huntsman • Hop
Responsibilities
• Created high quality maps for hero characters, props, environments, organic and inorganic
• Traveled to Vancouver to assist in training new hires
• Assisted in the interviewing and selection of candidates for hire
• Worked closely with production team, management and other painters to achieve desired look on assets and meet deadlines
• Worked closely with teams abroad, leading them in the painting of assets and sending notes
Fisher Price - East Aurora, NY
Design - Animation Temp - Dec 2008 - July 2009
Projects
various internet shorts
Responsibilities
• Modeled, UV’d, Texture painted characters, objects, and sets for CG episodes
• Created lighting rigs and render layers for render set up
• Rendered and composited shots on three separate projects
Education
Savannah College of Art and Design - Savannah, Georgia
Master of Fine Arts - Animation / Visual Effects - Nov 2009
Texas State University - San Marcos, Texas
Bachelor of Fine Arts - Graphic Design - Dec 2003
graduated Cum laude with a Minor in Computer Science
Wharton County Junior College - Wharton, Texas
Associates Degree - Art with honors - Dec 1999